Caleb J. Howard

Professional Materials

(Last updated October 7th, 2017)

N.B.:  This material covers the earlier part of my career - up to 2005 - and incompletely so.  I will be spending some time in the next little while updating the material.


Press, and Professional Links


Early Project Pages


Video Material



Film and Game Work



This is the only cut of a demo reel that I've ever put together. 

For the first decade of my career, the market was small, and there were folks at most studios who knew me and my work.  For this reason, I didn't need a reel to get the positions I had up until working at Sony Pictures ImageWorks - starting in 2005. 

At that point, Sony policy required a reel, and so I rented the films I had worked on, and ripped the shots I had worked on. 

This is the result.  Perhaps someday I'll redo it.

Annihilation Becomes Creation through a Stretch of the Imagination (1997)


In 1997, my friend Kevin Mack and I were commissioned to create the closing animation for the Electronic Theater at SIGGraph in Los Angeles. 

I had been developing tools for volumetric representation (this was in the days before commercial volumetric solutions were available).  We collaborated - with me developing the technology, and operating the tools, and with Kevin providing the art direction. 

This is the result.

(No Video Yet)


FIFA '17 (Video Game - 2017)

(Senior CG Supervisor, R&D Lead)


(No Video Yet)


FIFA '16 (Video Game - 2016)

(Senior CG Supervisor, R&D Lead)


(No Video Yet)


UFC (Video Game - 2014)

(Senior CG Supervisor, R&D Lead)


(No Video Yet)


Star Wars: Battlefront (Video Game - 2015)

(Senior CG Supervisor, R&D Lead)


(No Video Yet)


FIFA '15 (Video Game - 2015)

(Senior CG Supervisor, R&D Lead)


(No Video Yet)


FIFA '14 (Video Game - 2014)

(CG Supervisor, R&D)


(No Video Yet)


Tiger Woods PGA Tour '13 (Video Game - 2013)

(CG Supervisor, R&D)


(No Video Yet)


SSX: Deadly Descents (Video Game - 2012)

(CG Supervisor, Look Development/R&D)


(No Video Yet)


[Cancelled First-person Melee Shooter] (Unreleased)

(CG Supervisor, Look Development/R&D)


(No Video Yet)


Need for Speed 11 (unreleased)

(CG Supervisor, Look Development/R&D)


(No Video Yet)


Battle Los Angelas (2011)

(Technical Director, Look Development/R&D)


(No Video Yet)


UP (Video Game - 2009)

(Visual Effects, Technical Director, Look Development/R&D)


(No Video Yet)


Wall-E (Video Game - 2008)

(Visual Effects, Technical Director, Look Development/R&D)


(No Video Yet)


Beowulf (2007)

(CG Supervisor, Look Development/R&D)


(No Video Yet)

Ghost Rider (2007)

(CG Supervisor, Look Development/R&D


(No Video Yet)


Superman Returns (2006)

(CG Supervisor, Look Development/R&D)